![]() ![]() I’m eager to rejoin Tyler and Alyson again - as well as hopefully get more information from the blink and you’ll miss ‘em side characters like Michael - because the people make this game what it is. Because of this, while you uncover some interesting twists to the game’s central mystery, I didn’t feel like we were given enough breadcrumbs to figure any gaps out for ourselves. The game strikes a good balance between linear storytelling and letting you wander and soak up the lore, but you visit a few too many places and meet a few too many people for the Chapter’s run time. The old house feels especially bursting with flavour, scattered with creative artwork, colours, and a firm identity. I’ve never been to Alaska, and yet I felt as nostalgic as Tyler was upon his return. The world flows together with brilliant cohesion, building a place as cold and brooding as it is colourful and welcoming. The game’s setting, Delos Crossing, Alaska, is particularly in need of the distinction between reviewing this as a single game, and thinking of it as a table setter for something greater. ![]() ![]() Think a less violent Tin Star and you’re along the right lines. Tell Me Why feels like it was inspired by things inspired by Twin Peaks, far enough away to not feel like it’s derivative but close enough that the fingertips of David Lynch’s series’ ghost can be felt around the edges. Tab will move on to the next part of the site rather than go through menu items.That aside, this magical element adds a touch of sparkle to the game, which by its nature as a crime mystery gets a little dour. Enter and space open menus and escape closes them as well. Up and Down arrows will open main level menus and toggle through sub tier links. Left and right arrows move across top level links and expand / close menus in sub levels. The site navigation utilizes arrow, enter, escape, and space bar key commands. ![]()
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